BCA/4. Unity
25일 : 연습용 슈팅게임 완성
Beabletoet
2018. 3. 22. 17:51
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using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Net.Json; public class GameManagerScript : MonoBehaviour { // public static GameManagerScript instance = null; public GameObject background = null; public GameObject backGroundManager = null; public GameObject EffectManager = null; public GameObject MenuGameStartButton = null; public GameObject MenuGameExitButton = null; public GameObject MenuGameShopButton = null; public GameObject playerShip = null; public GameObject player = null; public GameObject StoneManager = null; public float makeStoneCoolTime = 5.0f; public bool boolInGame = false; public bool firstScore = true; public bool playerFullHp = true; public int score; public float makeStoneTime; public int stageLv; public int playerLife; public float gameOverTime; public int highScore; public int gold; public bool thisRoundHighScore; public int playerDam; public bool gameoverDelay = false; public int[] ShopGoldPrice = new int[10] { 10, 50, 100, 200, 300, 500, 700, 1000, 1500, 3000}; public Image[] NowPlayerLifeSpirte = null; //점수용 public Image[] HighNum = null; public Image[] num = null; public Sprite[] numSprites = null; //스톤 프리팹풀링 용 public int[] stoneKeyValue = new int[8]; private Dictionary<int, Queue<GameObject>> stonePool = new Dictionary<int, Queue<GameObject>>(); public GameObject[] stones = new GameObject[8]; //이펙트 프리팹 풀링용 private Dictionary<int, Queue<GameObject>> effectPool = new Dictionary<int, Queue<GameObject>>(); public GameObject[] effects = new GameObject[2]; //금전수수용 public Image[] goldImage = null; //상점용 public Image[] priceImage = null; public Image[] lvImage = null; void Awake() { //instance = this; CreateStonePool(); CreateEffectPool(); } void Start() { MenuGameStartButton.transform.position = new Vector3(0, 3, 0); MenuGameShopButton.transform.position = new Vector3(0, 0, 0); MenuGameExitButton.transform.position = new Vector3(0, -3, 0); getGameData(); SetFirstHighScore(); ChangeGold(); MakeBackground(); MakeMenuLayer(); } // Update is called once per frame void Update() { if (boolInGame) { makeStoneTime += Time.deltaTime; if (makeStoneTime >= makeStoneCoolTime) { int stoneType; if (stageLv < 5) stoneType = Random.Range(0, 4); else { int now = Random.Range(0, 5); if (now == 4) stoneType = Random.Range(4, 8); else stoneType = Random.Range(0, 4); } PopStoneByPool(stoneType); makeStoneTime -= makeStoneCoolTime; } } else if(gameoverDelay) { gameOverTime += Time.deltaTime; if (gameOverTime >= 5.0f) { MakeMenuLayer(); } } } void MakeBackground() { for (int i = 0; i < 9; ++i) for (int j = 0; j < 7; ++j) { GameObject nowBG = GameObject.Instantiate(background, new Vector3((i * 2.5f) - 10.0f, 6.0f - (j * 2.5f), 0), Quaternion.identity); nowBG.transform.parent = backGroundManager.transform; } } void MakeMenuLayer() { //init gameoverDelay = false; thisRoundHighScore = false; gameOverTime = 0; makeStoneCoolTime = 3.0f; score = 0; makeStoneTime = makeStoneCoolTime - 1.0f; firstScore = true; stageLv = 1; playerLife = 3; playerFullHp = true; //---------- boolInGame = false; MenuGameExitButton.SetActive(true); MenuGameShopButton.SetActive(true); MenuGameStartButton.SetActive(true); for (int i = 0; i < 6; ++i) { num[i].gameObject.SetActive(false); if (i < 3) NowPlayerLifeSpirte[i].gameObject.SetActive(false); } SetPriceAndLv(); } public void MakeGameLayer() { boolInGame = true; MenuGameExitButton.SetActive(false); MenuGameShopButton.SetActive(false); MenuGameStartButton.SetActive(false); MakePlayer(); ChangeScore(); SeeLife(); player.transform.position = new Vector3(0, -4, 0); } public void SetPriceAndLv() { int nowLv = playerDam - 10; int nowPrice = ShopGoldPrice[nowLv]; int[] nowPrices = new int[4]; int[] nowLvs = new int[2]; for (int i = 1000, j = nowPrice, k = 0, l = nowLv; i > 0; i /= 10, ++k) { nowPrices[k] = j / i; j %= i; if(i<100) { nowLvs[k - 2] = l / i; l %= i; } } for (int i = 0; i < 4; ++i) { priceImage[i].sprite = numSprites[nowPrices[i]]; if (i < 2) lvImage[i].sprite = numSprites[nowLvs[i]]; } } public void AtkLvUp() { int nowLv = playerDam - 10; if(nowLv >= 10) { //다 샀음 } else { int nowPrice = ShopGoldPrice[nowLv]; if(nowPrice <= gold) {//구매가능 gold -= nowPrice; ++playerDam; SetPriceAndLv(); setGameData(); } else {//돈 부족 } } } void MakePlayer() { if (player == null) { player = GameObject.Instantiate(playerShip, new Vector3(0, -4, 0), Quaternion.identity); player.transform.parent = this.transform; } else player.SetActive(true); } public void ChangeGold() { int[] nowGold = new int[4]; for(int i = 1000, j = gold, k = 0; i > 0; i/=10, ++k) { nowGold[k] = j / i; j %= i; } for (int i = 0; i < 4; ++i) goldImage[i].sprite = numSprites[nowGold[i]]; } public void ChangeScore() { if (!num[0].gameObject.activeInHierarchy) for (int i = 0; i < 6; ++i) num[i].gameObject.SetActive(true); int[] nowScore = new int[6]; for (int i = 100000, j = score, k = 0; i > 0; i /= 10, ++k) { nowScore[k] = j / i; j %= i; } for (int i = 0; i < 6; ++i) num[i].sprite = numSprites[nowScore[i]]; if (score / 3000 + 1 > stageLv) { if (makeStoneCoolTime > 0.5f) { makeStoneCoolTime -= 0.3f; ++stageLv; } } if (highScore < score) { highScore = score; for (int i = 0; i < 6; ++i) HighNum[i].sprite = numSprites[nowScore[i]]; if (!thisRoundHighScore) thisRoundHighScore = true; } } public void SetFirstHighScore() { int[] nowScore = new int[6]; for (int i = 100000, j = highScore, k = 0; i > 0; i /= 10, ++k) { nowScore[k] = j / i; j %= i; } for (int i = 0; i < 6; ++i) HighNum[i].sprite = numSprites[nowScore[i]]; } public void SeeLife() { if (playerLife == 3) { for (int i = 0; i < 3; ++i) NowPlayerLifeSpirte[i].gameObject.SetActive(true); } else if (playerLife > -1 && playerLife < 3) NowPlayerLifeSpirte[playerLife].gameObject.SetActive(false); } void CreateStonePool() { for (int i = 0; i < 8; ++i) { stoneKeyValue[i] = stones[i].GetInstanceID(); if (!stonePool.ContainsKey(stoneKeyValue[i])) stonePool.Add(stoneKeyValue[i], new Queue<GameObject>()); for (int j = 0; j < 50; ++j) { GameObject thisObj = Instantiate(stones[i], new Vector3(100, 100, 0), Quaternion.identity); if(i < 4) thisObj.GetComponent<StoneScript>().hp = Random.Range(20, 50); else thisObj.GetComponent<StoneScript>().hp = Random.Range(50, 90); thisObj.SetActive(false); thisObj.transform.parent = StoneManager.transform; stonePool[stoneKeyValue[i]].Enqueue(thisObj); } } } void CreateEffectPool() { EffectManager = GameObject.FindWithTag("EffectManager"); for (int i = 0; i < 2; ++i) { string a = i.ToString(); if (!effectPool.ContainsKey(20 + i))//20과 21이 각각 데미지, 디스트로이 이펙트 effectPool.Add(20 + i, new Queue<GameObject>()); for(int j = 0; j < 50; ++j) { GameObject thisObj = Instantiate(effects[i], new Vector3(100, 100, 0), Quaternion.identity); thisObj.SetActive(false); thisObj.transform.parent = EffectManager.transform; effectPool[(20 + i)].Enqueue(thisObj); } } } void PopStoneByPool(int stoneType) { float stoneXPos = Random.Range(-10.0f, 10.0f); GameObject thisStone = stonePool[stoneKeyValue[stoneType]].Dequeue(); thisStone.transform.position = new Vector3(stoneXPos, 7, 0); thisStone.SetActive(true); stonePool[stoneKeyValue[stoneType]].Enqueue(thisStone); } public void popEffectByPool(int effectType, Vector3 position) { GameObject thisEffect = effectPool[effectType].Dequeue(); thisEffect.transform.position = position; thisEffect.SetActive(true); thisEffect.GetComponent<EffectScript>().livingEffect = true; effectPool[effectType].Enqueue(thisEffect); } public void hitPlayer() { --playerLife; SeeLife(); popEffectByPool(20, player.transform.position); if (playerLife < 1) { GameOver(); popEffectByPool(21, player.transform.position); } } public void GameOver() { gold += (score / 1000); if (thisRoundHighScore) gold += 10; ChangeGold(); player.SetActive(false); boolInGame = false; setGameData(); gameoverDelay = true; } public void getGameData() { string s; try { s = System.IO.File.ReadAllText("GameData.json"); } catch { playerDam = 10; highScore = 0; gold = 0; setGameData(); s = System.IO.File.ReadAllText("GameData.json"); } JsonTextParser textParser = new JsonTextParser(); JsonObjectCollection root = textParser.Parse(s) as JsonObjectCollection; JsonArrayCollection arr = root["UI"] as JsonArrayCollection; foreach(JsonObjectCollection obj in arr) { highScore = (int)(obj["HighScore"] as JsonNumericValue).Value; gold = (int)(obj["Gold"] as JsonNumericValue).Value; playerDam = (int)(obj["Damage"] as JsonNumericValue).Value; } Debug.Log(highScore); Debug.Log(gold); } public void setGameData() { JsonObjectCollection root = new JsonObjectCollection(); JsonArrayCollection arr = new JsonArrayCollection("UI"); JsonObjectCollection ui = new JsonObjectCollection(); ui.Add(new JsonNumericValue("HighScore", highScore)); ui.Add(new JsonNumericValue("Gold", gold)); ui.Add(new JsonNumericValue("Damage", playerDam)); arr.Add(ui); root.Add(arr); string s = root.ToString(); System.IO.File.WriteAllText("GameData.json", s); } } | cs |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | //ButtonSizeUpScript.cs using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class ButtonSizeUpScript : MonoBehaviour { public GameObject GameManager = null; public int buttonType; //1 = start, 2 = exit, 3 = Shop void OnMouseEnter() { gameObject.transform.DOScale(new Vector3(6, 6, 6), 0.2f); } void OnMouseExit() { gameObject.transform.DOScale(new Vector3(5, 5, 5), 0.2f); } void OnMouseDown() { gameObject.transform.DOScale(new Vector3(5.5f, 5.5f, 5.5f), 0.05f); } void OnMouseUp() { gameObject.transform.DOScale(new Vector3(6, 6, 6), 0.05f); if (buttonType == 1) GameManager.GetComponent<GameManagerScript>().MakeGameLayer(); else if (buttonType == 3) GameManager.GetComponent<GameManagerScript>().AtkLvUp(); else quit(); } void quit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #elif UNITY_WEBPLAYER Application.OpenURL("http://google.com"); #else Application.Quit(); #endif } } | cs |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | //PlayerScript.cs using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerScript : MonoBehaviour { public GameObject GameManager = null; public GameObject EffectManager = null; public GameObject PlayerLaser = null; public float shootTime = 0; public bool boolShoot = false; public GameObject damEffect = null; public GameObject bombEffect = null; public GameObject nowLaser = null; // Use this for initialization void Start() { GameManager = GameObject.FindWithTag("GameManager"); EffectManager = GameObject.FindWithTag("EffectManager"); Vector3 laserPos = transform.position + new Vector3(0, 6.0f, 0); nowLaser = Instantiate(PlayerLaser, laserPos, Quaternion.identity); nowLaser.transform.parent = transform; nowLaser.gameObject.SetActive(false); } // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.LeftArrow)) if (transform.position.x > -10) transform.Translate(-Time.deltaTime * 10.0f, 0, 0); if (Input.GetKey(KeyCode.RightArrow)) if (transform.position.x < 10) transform.Translate(Time.deltaTime * 10.0f, 0, 0); if (Input.GetKey(KeyCode.UpArrow)) if (transform.position.y < 6.5) transform.Translate(0, Time.deltaTime * 10.0f, 0); if (Input.GetKey(KeyCode.DownArrow)) if (transform.position.y > -4.5) transform.Translate(0, -Time.deltaTime * 10.0f, 0); if (Input.GetKey(KeyCode.Space)) { //hit.collider.gameObject.name.Contains("BigIron") Vector3 laserPos = transform.position + new Vector3(0, 6.0f, 0); if (!boolShoot) { nowLaser.transform.position = laserPos; boolShoot = true; nowLaser.gameObject.SetActive(true); } //RaycastHit[] objectHit = Physics.RaycastAll(transform.position, Vector3.up); RaycastHit2D[] objectHit = Physics2D.RaycastAll(transform.position, Vector2.up); foreach (RaycastHit2D hit in objectHit) { if (hit.collider.gameObject != null) { StoneScript hitStone = hit.collider.gameObject.GetComponent<StoneScript>(); if (hitStone) { if (hitStone.dam < hitStone.hp) { hitStone.damTime += Time.deltaTime; if (hitStone.damTime >= 0.5f) { hitStone.damTime -= 0.5f; //++hitStone.dam; hitStone.dam += GameManager.GetComponent<GameManagerScript>().playerDam; GameManager.GetComponent<GameManagerScript>().score += (hitStone.dam/10) * 100; GameManager.GetComponent<GameManagerScript>().popEffectByPool(20, hit.collider.gameObject.transform.position); } } else if(hitStone.dam >= hitStone.hp) { hit.collider.gameObject.GetComponent<StoneScript>().dam = 0; hit.collider.gameObject.GetComponent<StoneScript>().damTime = 0.5f; hit.collider.gameObject.SetActive(false); GameManager.GetComponent<GameManagerScript>().score += (Random.Range(0, 6) * 100); GameManager.GetComponent<GameManagerScript>().popEffectByPool(21, hit.collider.gameObject.transform.position); } GameManager.GetComponent<GameManagerScript>().ChangeScore(); } } } } else { if (boolShoot) { nowLaser.gameObject.SetActive(false); boolShoot = false; } } } } | cs |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | //StoneScript.cs using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class StoneScript : MonoBehaviour { public GameObject GameManager = null; public GameObject EffectManager = null; public Vector3 mDir; public float speed; public float damTime; public int hp; public int dam; public bool damaging = false; public float attackTime; public float damTimeResetTime = 0; public bool INeedResetTime = false; // Use this for initialization void Start() { GameManager = GameObject.FindWithTag("GameManager"); EffectManager = GameObject.FindWithTag("EffectManager"); speed = UnityEngine.Random.Range(0.5f, 2.0f); damTime = 0.5f; dam = 0; mDir = new Vector3(0, -1, 0); mDir.Normalize(); attackTime = 1.0f; } // Update is called once per frame void Update() { transform.Translate(mDir * Time.deltaTime * speed); if (transform.position.y <= -7) { initStone(); } if(damaging) { attackTime += Time.deltaTime; if(attackTime >= 1.0f) { attackTime -= 1.0f; GameManager.GetComponent<GameManagerScript>().hitPlayer(); } } else { attackTime = 1.0f; } if(!GameManager.GetComponent<GameManagerScript>().boolInGame) { GameManager.GetComponent<GameManagerScript>().popEffectByPool(21, this.transform.position); initStone(); } } void initStone() { this.dam = 0; this.damTime = 0.5f; this.damaging = false; this.gameObject.SetActive(false); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.name == "playerShip(Clone)") damaging = true; } private void OnTriggerExit2D(Collider2D collision) { if (collision.name == "playerShip(Clone)") damaging = false; } } | cs |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | using System.Collections; using System.Collections.Generic; using UnityEngine; public class EffectScript : MonoBehaviour { public GameObject GameManager = null; public bool livingEffect; public float effecttime; public float duration; // Use this for initialization void Start () { GameManager = GameObject.FindWithTag("GameManager"); } // Update is called once per frame void Update () { if(livingEffect) { effecttime += Time.deltaTime; if(effecttime >= 5.0f) { effecttime -= 5.0f; initEffect(); } } } void initEffect() { livingEffect = false; effecttime = 0; this.gameObject.SetActive(false); } } | cs |