VioletaBabel
31. 연출용 툴 이용해 유니티에서 연출 본문
Main Camera에 LoadData.cs를 넣고, imageObject에 GameObject라는 프리팹(스프라이트 렌더러를 가짐)을, Dialog에는 Dialog라는 프리팹, TextObject에는 New Text를 넣어준다(여기서 나머지는 empty object지만 new text는 3d text임을 유의) 넣어준다. 그리고 글씨가 확실히 앞에 있게하기 위해 New Text에만 z값을 -1로 주었다.
연출용 툴에는 ( http://violetababel.tistory.com/406 )
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | Make moomin.jpg a 0.5 0.5 1 n Dialog grey_panel.png panel 0 -3 16 3 ChangeColor panel 255 255 255 100 0 Text Get the Fxxk Up! ; Wait TextCon Go Home Now!! ; Wait TextReturn Shut up Mouse! Hahahahahaha!!! ; EndDialog Spawn on FadeIn a 1.5 Move a 2 2 5 Spawn off ChangeColor a 100 100 100 255 1.5 Spawn on ShakeScale a 2 Rotate a 180 0.75 Spawn off Spawn on Rotate a 0 0.75 ChangeColor a 255 255 255 255 1.5 ChangeScale a 1.5 1.5 Spawn off PunchPosition a 0 1 2 FadeOut a 1.5 Delete a | cs |
을 넣어 Json파일로 저장한다.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 | //LoadData.cs using System.IO; using UnityEngine; using System.Net.Json; using System.Collections.Generic; using DG.Tweening; public class LoadData : MonoBehaviour { /// <summary> /// Make %s %s %f %f %f %c // 파일명 키값 x좌표 y좌표 z오더 처음에보여질유무(y,n) /// Move %s %f %f %f // 키값 x좌표 y좌표 이동시간 /// FadeIn %s %f // 키값 시간 /// FadeOut %s %f // 키값 시간 /// ChangeColor %s %d %d %d %d %f // 키값 r값 g값 b값 a값 시간 /// Delete %s // 키값 /// ChangeScale %s %f %f // 키값 스케일값 시간 /// Rotate %s %f %f // 키값 회전후바라볼각도 시간 /// PunchPosition %s %f %f %f // 키값 x흔들림값 y흔들림값 시간 /// ShakeScale %s %f // 키값 시간 /// Spawn %s // 동시실행명령시작유무(on, off) /// Dialog %s %s %f %f %f %f // 파일명 키값 x좌표 y좌표 x스케일 y스케일 /// </summary> public class Messages { public string name = ""; public List<string> parameter = new List<string>(); } public GameObject imageObject = null; public GameObject dialog = null; public GameObject textObject = null; private GameObject nowText = null; private string scriptText = "Hello"; private Dictionary<string, GameObject> mValues = new Dictionary<string, GameObject>(); private Queue<Messages> messageList = new Queue<Messages>(); private float fNextTime = 0; private float fTime = 0; private bool bSpawn = false; private bool bDialogEnd = false; // Use this for initialization void Start() { LoadJsonData(); nowText = Instantiate(textObject); } private void Next() { if (messageList.Count <= 0) return; Messages mes = messageList.Dequeue(); if (mes.name.Equals("Make")) onMake(mes.parameter); else if (mes.name.Equals("ChangeColor")) ChangeColor(mes.parameter); else if (mes.name.Equals("Move")) onMove(mes.parameter); else if (mes.name.Equals("FadeIn")) FadeIn(mes.parameter); else if (mes.name.Equals("FadeOut")) FadeOut(mes.parameter); else if (mes.name.Equals("Delete")) onDelete(mes.parameter); else if (mes.name.Equals("ChangeScale")) ChangeScale(mes.parameter); else if (mes.name.Equals("Rotate")) onRotate(mes.parameter); else if (mes.name.Equals("PunchPosition")) PunchPosition(mes.parameter); else if (mes.name.Equals("ShakeScale")) ShakeScale(mes.parameter); else if (mes.name.Equals("Spawn")) Spawn(mes.parameter); else if (mes.name.Equals("Dialog")) onDialog(mes.parameter); else if (mes.name.Equals("Text")) onText(mes.parameter); else if (mes.name.Equals("TextCon")) onTextCon(mes.parameter); else if (mes.name.Equals("Wait")) onWait(); else if (mes.name.Equals("TextReturn")) onTextCon(mes.parameter, "\n"); else if (mes.name.Equals("EndDialog")) EndDialog(); } // Update is called once per frame void Update() { fTime += Time.deltaTime; if (bSpawn) { Next(); } else if(nowText.GetComponent<DialogText>().GetbWait()) { if(Input.anyKeyDown) { nowText.GetComponent<DialogText>().TogglebWait(); if (bDialogEnd) { scriptText = ""; nowText.GetComponent<DialogText>().setText(scriptText); bDialogEnd = false; } } } else if (fTime > fNextTime) { fTime = 0; if (!messageList.Count.Equals(0)) Next(); } } public void LoadJsonData() { string jsonText = File.ReadAllText("Assets/Json/TextTest.json"); JsonTextParser textParser = new JsonTextParser(); JsonObjectCollection root = textParser.Parse(jsonText) as JsonObjectCollection; JsonArrayCollection rootArray = root["Commands"] as JsonArrayCollection; List<string> texts = new List<string>(); foreach (JsonObjectCollection com in rootArray) { JsonStringValue Name = com["Name"] as JsonStringValue; JsonArrayCollection list = com["List"] as JsonArrayCollection; string name = Name.Value; foreach (JsonObjectCollection l in list) { string param = l[0].GetValue() as string; texts.Add(param); } Messages mes = new Messages(); mes.name = name; mes.parameter = texts; messageList.Enqueue(mes); //if (name.Equals("Make")) // onMake(texts); //else if (name.Equals("Move")) // onMove(texts); //texts.Clear(); } } private void onMake(List<string> datas) { GameObject m = Instantiate(imageObject); if (m.Equals(null)) return; SpriteRenderer r = m.GetComponent<SpriteRenderer>(); if (r.Equals(null)) return; string fileName = datas[0]; //r.sprite = Resources.Load(Path.GetFileNameWithoutExtension(fileName)) as Sprite; fileName = Path.GetFileNameWithoutExtension(fileName); Texture2D texture = Resources.Load(fileName) as Texture2D; Rect rt = new Rect(0, 0, texture.width, texture.height); Sprite sp = Sprite.Create(texture, rt, new Vector2(0.5f, 0.5f)); r.sprite = sp; mValues.Add(datas[1], m); float fx = float.Parse(datas[2]); float fy = float.Parse(datas[3]); int zOrder = int.Parse(datas[4]); m.transform.position = new Vector3(fx, fy, 0); r.sortingOrder = zOrder; string v = datas[5].ToUpper(); if (v.Equals("N")) { Color c = r.color; c.a = 0; r.color = c; } datas.RemoveRange(0, 6); } private void onMove(List<string> datas) { GameObject obj = mValues[datas[0]]; if (obj.Equals(null)) return; float fx = float.Parse(datas[1]); float fy = float.Parse(datas[2]); float onfTime = float.Parse(datas[3]); obj.transform.DOMove(new Vector3(fx, fy, 0), onfTime); checkNextTime(onfTime); datas.RemoveRange(0, 4); } private void FadeIn(List<string> param) { GameObject obj = mValues[param[0]]; if (obj.Equals(null)) return; float onfTime = float.Parse(param[1]); SpriteRenderer renderer = obj.GetComponent<SpriteRenderer>(); if (renderer) { renderer.DOFade(1.0f, onfTime); } checkNextTime(onfTime); param.RemoveRange(0, 2); } private void FadeOut(List<string> param) { GameObject obj = mValues[param[0]]; if (obj.Equals(null)) return; float onfTime = float.Parse(param[1]); SpriteRenderer renderer = obj.GetComponent<SpriteRenderer>(); if (renderer) { renderer.DOFade(0, onfTime); } checkNextTime(onfTime); param.RemoveRange(0, 2); } private void ChangeColor(List<string> param) { GameObject obj = mValues[param[0]]; if (obj.Equals(null)) return; Color c = new Color(float.Parse(param[1]) / 255.0f, float.Parse(param[2]) / 255.0f, float.Parse(param[3]) / 255.0f, float.Parse(param[4]) / 255.0f); SpriteRenderer renderer = obj.GetComponent<SpriteRenderer>(); float onfTime = float.Parse(param[5]); renderer.DOColor(c, onfTime); checkNextTime(onfTime); param.RemoveRange(0, 6); } private void onDelete(List<string> param) { GameObject obj = mValues[param[0]]; Destroy(obj); param.RemoveAt(0); } private void ChangeScale(List<string> param) { GameObject obj = mValues[param[0]]; float onfTime = float.Parse(param[2]); obj.transform.DOScale(float.Parse(param[1]), onfTime); checkNextTime(onfTime); param.RemoveRange(0, 3); } private void onRotate(List<string> param) { GameObject obj = mValues[param[0]]; float onfTime = float.Parse(param[2]); obj.transform.DORotate(new Vector3(0, 0, -(float.Parse(param[1]))), onfTime); checkNextTime(onfTime); param.RemoveRange(0, 3); } private void PunchPosition(List<string> param) { GameObject obj = mValues[param[0]]; float onfTime = float.Parse(param[3]); obj.transform.DOPunchPosition(new Vector3(float.Parse(param[1]), float.Parse(param[2])), onfTime); checkNextTime(onfTime); param.RemoveRange(0, 4); } private void ShakeScale(List<string> param) { GameObject obj = mValues[param[0]]; float onfTime = float.Parse(param[1]); obj.transform.DOShakeScale(onfTime); checkNextTime(onfTime); param.RemoveRange(0, 2); } private void Spawn(List<string> param) { if (param[0].Equals("on")) { bSpawn = true; fNextTime = 0; } else { bSpawn = false; } param.RemoveAt(0); } private void checkNextTime(float onfTime) { if (bSpawn) { fNextTime = (fNextTime > onfTime) ? fNextTime : onfTime; } else fNextTime = onfTime; } private void onDialog(List<string> param) { GameObject nowDialog = Instantiate(dialog); if (nowDialog.Equals(null)) return; SpriteRenderer r = nowDialog.GetComponent<SpriteRenderer>(); if (r.Equals(null)) return; string fileName = param[0]; fileName = Path.GetFileNameWithoutExtension(fileName); Texture2D texture = Resources.Load(fileName) as Texture2D; Rect rt = new Rect(0, 0, texture.width, texture.height); Sprite sp = Sprite.Create(texture, rt, new Vector2(0.5f, 0.5f)); r.sprite = sp; mValues.Add(param[1], nowDialog); float fx = float.Parse(param[2]); float fy = float.Parse(param[3]); float xScale = float.Parse(param[4]); float yScale = float.Parse(param[5]); nowDialog.transform.position = new Vector3(fx, fy, 0); nowDialog.transform.localScale = new Vector3(xScale, yScale, 1); param.RemoveRange(0, 6); } private void onText(List<string> param) { scriptText = ""; int i = 0; foreach (string t in param) { if (t.Equals(";")) { ++i; break; } scriptText += t; scriptText += " "; ++i; } nowText.GetComponent<DialogText>().setText(scriptText); param.RemoveRange(0, i); } private void onTextCon(List<string> param, string preText = "") { int i = 0; scriptText = preText; foreach (string t in param) { if (t.Equals(";")) { ++i; break; } scriptText += t; scriptText += " "; ++i; } nowText.GetComponent<DialogText>().addText(scriptText); param.RemoveRange(0, i); } private void onWait() { nowText.GetComponent<DialogText>().TogglebWait(); } private void EndDialog() { onWait(); bDialogEnd = true; } } | cs |
그리고 위에서 연출용 툴을 이용해 TextTest.json으로 저장한 파일은 이렇게 저장된다.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 | { "Commands": [ { "Name": "Make", "List": [ { "1": "moomin.jpg" }, { "2": "a" }, { "3": "0.5" }, { "4": "0.5" }, { "5": "1" }, { "6": "n" } ] }, { "Name": "Dialog", "List": [ { "1": "grey_panel.png" }, { "2": "panel" }, { "3": "0" }, { "4": "-3" }, { "5": "16" }, { "6": "3" } ] }, { "Name": "ChangeColor", "List": [ { "1": "panel" }, { "2": "255" }, { "3": "255" }, { "4": "255" }, { "5": "100" }, { "6": "0" } ] }, { "Name": "Text", "List": [ { "1": "Get" }, { "2": "the" }, { "3": "Fxxk" }, { "4": "Up!" }, { "5": ";" } ] }, { "Name": "Wait", "List": [ ] }, { "Name": "TextCon", "List": [ { "1": "Go" }, { "2": "Home" }, { "3": "Now!!" }, { "4": ";" } ] }, { "Name": "Wait", "List": [ ] }, { "Name": "TextReturn", "List": [ { "1": "Shut" }, { "2": "up" }, { "3": "Mouse!" }, { "4": "Hahahahahaha!!!" }, { "5": ";" } ] }, { "Name": "EndDialog", "List": [ ] }, { "Name": "Spawn", "List": [ { "1": "on" } ] }, { "Name": "FadeIn", "List": [ { "1": "a" }, { "2": "1.5" } ] }, { "Name": "Move", "List": [ { "1": "a" }, { "2": "2" }, { "3": "2" }, { "4": "5" } ] }, { "Name": "Spawn", "List": [ { "1": "off" } ] }, { "Name": "ChangeColor", "List": [ { "1": "a" }, { "2": "100" }, { "3": "100" }, { "4": "100" }, { "5": "255" }, { "6": "1.5" } ] }, { "Name": "Spawn", "List": [ { "1": "on" } ] }, { "Name": "ShakeScale", "List": [ { "1": "a" }, { "2": "2" } ] }, { "Name": "Rotate", "List": [ { "1": "a" }, { "2": "180" }, { "3": "0.75" } ] }, { "Name": "Spawn", "List": [ { "1": "off" } ] }, { "Name": "Spawn", "List": [ { "1": "on" } ] }, { "Name": "Rotate", "List": [ { "1": "a" }, { "2": "0" }, { "3": "0.75" } ] }, { "Name": "ChangeColor", "List": [ { "1": "a" }, { "2": "255" }, { "3": "255" }, { "4": "255" }, { "5": "255" }, { "6": "1.5" } ] }, { "Name": "ChangeScale", "List": [ { "1": "a" }, { "2": "1.5" }, { "3": "1.5" } ] }, { "Name": "Spawn", "List": [ { "1": "off" } ] }, { "Name": "PunchPosition", "List": [ { "1": "a" }, { "2": "0" }, { "3": "1" }, { "4": "2" } ] }, { "Name": "FadeOut", "List": [ { "1": "a" }, { "2": "1.5" } ] }, { "Name": "Delete", "List": [ { "1": "a" } ] } ] } | cs |
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